| Comments on CHRONO example collision_domino.r3d |
| Collision between articulated shapes |
| What to do: load the file, press the play button on the animation timeline and watch the chains falling into the funnell (watch at least 5 seconds of simulation). |
This simulation demonstrates the collision detection between objects which
are made of rigid bodies joined by 'link' constraints, like in this case
where there are few chains made of balls linked by spherical joints. Chains
will fall into the funnell and collide between themselves too.
Note that between the big spheres there are small spheres representing the
joints: these small spheres does NOT perform collision detection, otherwise
there would be interpenetrating objects. Meanwhile, the big spheres are colliding.
Since rigid bodies are made of a big and a small sphere each, how is this
possible? The trick: in order to exclude only some specific shapes
from collision detection, inside a rigid body which has collide=ON, you
can select that shape, then open its "Property window", go to the "Tags" tab
and add an integer tag with name = "noc" (meaning 'NO Collision') and value=1.
(c) DeltaKnowledge 2007