| Comments on CHRONO example collision_domino.r3d |
| Collision between cubes and ground |
| What to do: load the file, press the play button on the animation timeline and watch the domino effect (watch at least 5 seconds of simulation). |
This simulation demonstrates the collision detection between cubes.
Chrono is optimized for fast collision detection when
using primitives of cube, sphere or cylinder type, therefore on recent CPU
this simulation should display in real time.
Note that the ground is a cube too.
Warning: if you simulate collisions between too small (or too thin, or too fast) objects,
the effect can be unpredictable or not precise: in case the collision
detection does not work well, a fix could be to decrease the integration time step.
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