The shortcut keys activate or perform various frequently used program functions.
a Again (repeat latest action) b Bend c Reserved d Drop selected objects to a level e Reserved (coordinate lock) f Fit view to selected objects g Grid on/off h OpenGL on/off i Invisible on/off j View to object k Object view l Extend (change Length) m Move n Enter numeric mode o Mirror (Opposite) p Open property window q Reserved (coordinate lock) r Rotate s Scale t Configure view for modeling in object space u Reset from modeling in object space v Reserved for view compass w Reserved (coordinate lock) x Reserved (coordinate lock) y Reserved (coordinate lock) z Reserved (coordinate lock) A Animate by path / Add SDS edge B Create Backdrop / SDS bevel C Create Camera from the current view D Create Subdivision cube / Destroy SDS face E Reserved for modifiers F Fit to selected handles or object G Create group H Extrude tool (H for Height) / Extrude SDS face I Create vertical axis line (looks like I) J Create NURBS curve by control points K Create NURBS curve by knotpoins L Create Level M Create MetaBall / Merge SDS vertices N Create NURBS mesh O Create analytic cylinder (O-like cross section) P Particle tool Q Reserved for modifiers R Create analytic Rectangle S Create analytic Sphere / Subdivide SDS face / Split SDS edge T Parallel (Texture) mapping tool / Tunnel SDS faces U Create analytic cube V Create analytic cone (sharp V like shape) W Reserved for modifiers X Reserved for modifiers Y Reserved for modifiers Z Reserved for modifiers Ctrl a Select all Ctrl b Define render box for view window Ctrl c Copy Ctrl d Duplicate Ctrl f Font tool Ctrl g Execute current macro Ctrl i Invert selection Ctrl l Load file Ctrl m Macro recording on/off Ctrl n New project Ctrl p Pause/continue macro recording Ctrl q Save active view window contents to an image file Ctrl s Save file Ctrl t Deselect Ctrl r File render window Ctrl v Paste Ctrl x Cut Ctrl y Redo Ctrl z Undo 1 Reserved as modifier (iplane horizontal lock) 2 Reserved as modifier (iplane vertical lock) 3 Reserved as modifier (iplane normal lock) 4 Reserved as modifier (lasso selector) 5 Reserved as modifier (snap to nearest point) 6 Reserved as modifier (snap to curve) 7 Front View 8 Side View 9 Top View 0 Ray trace current view Space Edit mode on/off Alt Space Selection Painter Home Reset view Insert Move pivot point Del Delete selected object/point/face etc. ! Animation record on/off § Create distant light @ Create ambient light £ Create point light $ Create spot light & Boolean And % Boolean And Not / Hide wire geometry * Perspective on/off - Backwards 1 frame + Forward one frame > Play animation/stop animation < Rewind animation ) Tracking on & play animation ( Camera tracking off # Ground plane drawing on/off ; Reset grid origin = Reserved ? Unused [ Unused ] Unused { Unused } Unused F1 Reserved F2 Select window show/hide F3 Toolbar show/hide F4 Control bar show/hide F5 View bar show/hide F6 Choreographs F7 Animation bar show/hide F8 Numeric show/hide F9 Status show/hide F10 Reserved F11 UV editor F12 Color window Ctrl F2 Info window Ctrl F3 Scripting window Ctrl F4 View property window Ctrl F5 Floating view window
Modifier keys affect the performed program functions while they are pressed down. They do not start any operation or tool.
1 Lock to horizontal direction of input plane 2 Lock to vertical direction 3 Lock to normal direction Shift Lock to nearest axis
q Lock to horizontal direction of object space w Lock to vertical direction e Lock to normal direction
x Lock to horizontal direction of absolute space y Lock to vertical direction z Lock to normal direction
. (dot) Set hotpoint Alt . (Alt+dot) Set hotpoint for all views
5 Snap to nearest point
6 Snap to curve
Ctrl Snap to selected objects only
Alt Snap to current level objects only
Alt Snap to existing points in SDS object face creation
Shift Grid snapping off for SDS face, edge and vertex handle moving
and object translation handles
, (comma) Project LMB click to underlying surface , (comma) 3D snap (don't project a dragged point to input plane)
Shift Add to selection (OR) Ctrl Intersection with previous selection (AND) Ctrl Range select: select all from previous selected to clicked one Shift Ctrl Invert selection (XOR) Alt Subtract from selection 4 Lasso selector in dragging
Shift Zoom (change view angle/zoom scale) Ctrl Pan (move camera) Alt Rotate camera about aimpoint Shift Ctrl Move camera forward/backward Shift Alt Rotate in 45 degree steps Ctrl Alt Adjust camera banking Shift Ctrl Alt Adjust camera banking in 45 degree steps
Shift Move camera forward/backward Ctrl Pan (move camera) Alt Rotate camera about viewpoint Shift Alt Rotate camera about viewpoint in 45 degree steps
Tab View camera cruising on Tab+Shift Turbo boosted cruising Tab+Up Accelerate Tab+Down Decelerate Tab+Left Turn left Tab+Right Turn right Tab+Alt+Up Turn up Tab+Alt+Down Turn down Tab+Alt+Left Bank counterclockwise Tab+Alt+Right Bank clockwise Tab+Ctrl+Up Move up Tab+Ctrl+Down Move down Tab+Ctrl+Left Move left Tab+Ctrl+Right Move right Tab+Left+Right Turn towards horizontal flight
Shift Uniform 3D scale/45 degree rotate grid/Uniform rectangle and cube Ctrl Duplicate at modify ( transformation handles only ) Alt Instance at modify(via handles)/Snap to existing SDS points
v compass View tools y compass Light sources & texture tools q compass Create tools w compass Wire compass e compass Modify tools x compass Reserved z compass Reserved 1 compass Unused (reserved for user compass) 2 compass Unused 3 compass Unused
b Bend i Invisible on/off l Extend (change Length) m Move o Mirror (Opposite) r Rotate s Scale / Hide/show wire geometry
d Drop selected objects to a level L Create Level & Boolean And % Boolean And Not Ctrl a Select all Ctrl c Copy Ctrl d Duplicate Ctrl i Invert selection Ctrl t Deselect Ctrl v Paste Ctrl x Cut
! Animation record on/off - Backwards one frame + Forward one frame > Play animation/stop animation < Rewind animation ) Tracking on & play animation ( Camera tracking off A Create path animation
§ Create distant light @ Create ambient light £ Create point light $ Create spot light
p Property window F2 Select window show/hide F3 Toolbar show/hide F4 Control bar show/hide F5 View bar show/hide F6 Choreographs F7 Animation bar show/hide F8 Numeric show/hide F9 Status show/hide F11 UV editor F12 Color window Ctrl F2 Info window Ctrl F3 Scripting window Ctrl F4 View property window Ctrl F5 Floating view window Ctrl+r File render window Ctrl+l File load window
f Fit view to selected objects g Grid on/off h OpenGL on/off j View to object k Object view t Configure view for modeling in object space u Reset from modeling in object space * Perspective on/off # Ground plane drawing on/off ; Reset grid origin 0 Zero key ray traces the current view 7 Front View 8 Side View 9 Top View Ctrl b Define render box for view window Ctrl q Save view to image file
A Add edge B Bevel D Destroy face H Extrude face M Merge SDS vertices S Subdivide face / Split edge T Tunnel faces
B Create Backdrop
C Create Camera from the current view
D Create Subdivision cube
F Font tool
G Create group
H Extrude tool
I Create vertical axis line (looks like I)
J Create NURBS curve by control points
K Create NURBS curve by knotpoins
L Create Level
M Create MetaBall
N Create NURBS mesh
O Create analytic cylinder (O-like cross section)
P Particle tool
R Create analytic Rectangle
S Create analytic Sphere
T Parallel (Texture) mapping tool
U Create analytic cube
V Create analytic cone (sharp V like shape)
§ Create distant light
@ Create ambient light
£ Create point light
$ Create spot light
? Unused
[ Unused
] Unused
{ Unused
} Unused
Alt combinations are reserved for user's own shortcuts