When using multiple materials for displacement, the selected materials are responsible for combining the computed channel values. A working combination could be:
material1 material2
surface properties surface properties
color=*noise(map coords) color=*curve(map coords)
The shaders below will not combine well (only the latter material mapping counts):
material1 material2
surface properties surface properties
color=noise(map coords) color=curve(map coords)
Point Displacer has the following controls:
Channel: Selects the material channel, which defines the displacement.
Space: Orientation for moving the target points.
1D: - If set, the target mesh is displaced only in Z axis/Surface normal direction. If the selected channel is 3 dimensional, the sub channel average defines applied 1D displacement values. 1D displacement is usually the most intuitive and easiest deformation available via this constructor.