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To create a plant seed object:
The plant tool automatically inserts a branch object into the seed object in order to set up a fully functional plant. To change the direction of growth from the root, point edit the plant's axis line. Do not rotate the tree, because that would rotate the gravity direction as well. It is probably a good idea to make the generated plant geometry invisible while point editing the axis line. Plant seed object includes the attributes described below. |
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Height: Controls the height of the plant. The value defines the approximate length of growth during the first year. The value is not exact because Random Length and other branch attributes contribute into the result.
Thickness: The thickness of the plant. The value defines the initial radius of the plant in the point where growing starts. Note that the branch profile and other attributes may change the radius from the value defined here.
Random Seed: Seed value for the computation of randomized plant properties. Change this to get unique trees.
Render Plus: Adds plant complexity for photorealistic rendering. The idea is to use easily manageable preview objects in the modeling stage and render the full detail only in the final images. The defined value is added to the plant's age, and the leaf density parameters are multiplied with (1+value). Because the number of branches usually grows exponentially by age, plant's complexity grows very rapidly at every render plus step. Usually a small value like 1 is enough; it typically increases the complexity by a factor of 8.
Set Colors: If set, the plant computes and stores colors for leaves and other items which include colorization features. Alternatively, the plant can be textured using materials in the plant hierarchy.