The FrameBlur effect works similar to the normal Blur effect, except that it blurs over a sequence of images. This effect is useful for special effect purposes and for filtering image data over time.
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The FrameBlur effect has the following controls:
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Geometric Weighting: If set to one, blurring happens only across connected, continuous surface areas. Dislocated objects will not blur together. This is a useful option when anti-aliasing object specific channel information (such as ambient lighting) by averaging in post processing phase.
Normal: The image file channel, which defines surface normal continuity for geometric blurring.
Distance: The image file channel, which defines distance continuity for geometric blurring.
Image: Here you can define an image file sequence (or avi file) from which the blurred data is read. The controls are the standard image object controls. If geometric weighting is active, the image file sequence must be in the native Realsoft 3D image format, and normal and distance channels must be included.
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Note |
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| The blur index range may exceed the actual source image range. The effect blurs the images it can find, and missing images do not cause an error. For example, at the end of the animation After indices usually refer to nonexisting images but that is perfectly OK. |