Copy Copies the selected image object to the Realsoft 3D image clipboard. The selected image stays in the library.
Paste Pastes an image object from the Realsoft 3D clipboard to the current image library.
Duplicate Creates a duplicate of the selected image object. The duplicate is placed to the end of the image library.
Delete Deletes the selected image object. The clipboard will not change.
Delete All Deletes all objects. The program displays a warning before deletion.
Delete Duplicates Removes objects which duplicate a name of an earlier object. After the operation, every image has an unique name.
Purge Deletes all unused image objects (which are not used, for example, as view backdrops).
Copy to a File Opens a file browser. The selected image object is then saved to a defined disk file.
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Note |
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| This does not save the actual RGB data to the defined file, only the 'wrapper' object! |
Paste from a File Opens a file browser. The object from a selected disk file will be loaded to the current library.
Rename Activates a rename box for the selected image object.
Properties.. Opens the object property window.
Make Choreographable Makes an image object animated. The time line and other animation properties can then be edited with the Choreography Window.
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Note |
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| Modifying a property in the animation recording mode makes the object also choreographable. |
Load Choreography Loads animation properties from a disk file and attaches the loaded information to selected image.
Add New Choreography Adds a new empty choreography to the selected object. The new choreography will be the active one i.e. animation recording actions will be stored to it. Multiple choreographs can be combined in a weighted manner.
Delete Choreographs Removes all animation information from the selected image.
Dragging an image object from the select window to a view window sets the view backdrop image.
See also: Reference Manual/Models/Image Objects.