| Comments on CHRONO example collision_spheres.r3d |
| Collision between spheres and ground |
| What to do: load the file, press the play button on the animation timeline and watch the spheres falling on the banked table (watch at least 5 seconds of simulation). |
This simulation demonstrates the collision detection between spheres and
other geometries. Chrono is optimized for fast collision detection when
using primitives of sphere or cylinder type, therefore on recent CPU
this simulation should display in real time.
You can also modify this scene, by selecting the spheres before starting,
then duplicate these spheres and move the copied ones a bit above (ex.
use ctrl+mouse drag), so you can watch a larger amount of objects falling.
(c) DeltaKnowledge 2007