The Welding tool connects two surface edges with a special purpose weld object. Basically, the weld object is a NURBS mesh with some additional intelligence so that it maintains a seamless joint between the specified edges.
|
Any two edges with different point counts, orders and other properties can be welded. To connect two meshes, one polygonal and one smooth surface, by welding: 1. Create two NURBS meshes: a polygonal one and a cubic one. 2. Select both meshes. The control bar now shows you the weld tool. |
![]() |
|
Activate the tool. The tool automatically welds the two surfaces. You can change the weld by dragging a line over the mesh, near the edge you want to weld. The line you draw also defines the direction of the weld mesh.
|
![]() |
|
If you accidentally marked a wrong edge, you can drag again to fix the error. There is no need to restart the tool. 3. When the desired edges are welded, click Accept to finish the tool. The two meshes are now connected. You can modify the original meshes after welding. The shape of the welding surface is updated accordingly. Tutorial project: 'tutorprojects\modeling\nurbs\weld\weld' |
![]() |
|
When welding closed surfaces (such as pipes, for example), there is an additional freedom to control the twist of the welding surfaces (the positions where the 'u=0' isoparametric curve meets the surfaces). Let's connect two NURBS cylinders with each other to demonstrate this. 1. Use the NURBS/Cylinder tool to create two NURBS tubes (reset the Filled option). |
![]() |
In order to see the twist effect, switch to the wire frame rendering mode.
2. Select both NURBS tubes. The control bar now automatically shows you the Weld tool. Activate the tool and drag along the edges to be welded, then Accept the tool.
![]() |
![]() |
Welding tool also allows you to weld the edges of trimmed surfaces.
|
![]() |
|
3. Use sweep or another appropriate tool to create a NURBS tube. 4. Select the trim curve and the tube and activate the Weld tool from the pull-down menu Tools/NURBS Construction/Weld Edges. |
![]() |
![]() |
Note |
|---|---|
| A mesh can contain any number of trim curves. You have to select the actual trim curve to which the weld mesh should be attached! |
|
![]() |
![]() |
|
|
The trimmed edges are now smoothly joined with each other. Let's play with this example a little bit more. 3. Select both trim curves and click the Invert tool in the control bar (it's located at the far right end). This inverts the inside/outside property of the selected trim curves and they trim out the outer part of the surface. |
![]() |
|
4. Select the weld surface and open the property window. Go to the Spec tab. Here you can see two Size fields, which define how sharp the weld surface is at its boundaries. The smaller the value, the sharper the joint. |
![]() |
![]() |
If you want completely sharp edges, set these values to zero. We just want to change the direction of the weld surface (the edges of the weld surface should point outwards rather than inside). Change the sign of both the values (make them negative). Tutorial project: 'tutorprojects\modeling\nurbs\weld\welded trims' |
|
![]() |
When connecting the edges of the surfaces, the weld surface is capable of following the shape of both the edges exactly. However, when welding trim curves, it is mathematically impossible to create an exact weld surface for the trim curve.
If the joint is not accurate enough, increase the number of control points of the trim curves. The higher the point count of the trim curves, the more accurate the weld becomes.