By default, Realsoft 3D's render engine computes razor sharp images. Sometimes it is desirable to produce 'smoother' images - to obtain a certain image style or perhaps to reduce antialiasing problems. Smoothing is a quick way to improve quality when only a low level of actual ray tracing antialiasing can be used (for speed reasons etc.).
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The Blur effect is a useful tool in this situation. The fact that blur can be applied selectively greatly enhances the usability of the effect. Tutorial level: Medium Example project: 'tutorprojects/postprocessing/selectiveblur' 1. The first step is to model a simple test scene. For example, create a large floor plane using the rectangle tool and place some test objects above it. Texture map the floor and take a suitable view to the scene so that texture pattern gets dense in the horizon. Then ray trace the view. |
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Let's experiment with selective blurring. For example, we may try applying the blur only to those parts of the image, which are covered by the floor pattern. Other (foreground) objects remain sharp.
4. Switch to the User Definded Custom Channels tab of the select window. Select New/Float from the popup menu. Rename the created channel object as 'blur_on'.
5. Go to the Geometric Objects tab of the select window and select the floor object. On the property window, select the second Col tab. Then select blur_on channel from the Surface Properties/Attribute list. Define the value 1.0 to the attribute value field.
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