photon map stores indirect illumination by tracing photons and storing their surface hit positions with the carried illumination into a point cloud. Illumination in a surface point is then computed by finding and averaging the closest photons. photon map has the controls described below. The frequently needed controls are available on the toolbar, and the rest can be found from the property window.
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Filter Tool
Illumination of a photon map can be preprocessed using the Filter tool. This tool evaluates the illumination defined by the photon map at the actual photon positions. This is done by averaging data typically from hundreds of nearby photons, which is a time consuming process. After pre-filtering, illumination can be resolved from a small number of closest photons. Therefore, pre-filtering tool is a great time saver for camera animations in static scenes, and also for single images if the number of photons is clearly smaller than the number of image pixels.