The Path Level object is used - as the name suggests - for path animations. It uses two sub objects: the actual motion path and an axis curve, which defines the horizon plane for banking control.
Path Level implements some useful banking behaviors and an option for constant speed motion. These are not available when using a plain NURBS curve as a motion path.
Path Level has the following controls in its property gadget:
Path rotation type - one of the following banking options:
No banking - All banking with respect to the horizon is eliminated.
Natural banking - The target is rotated to match the normal of the curve in a non-cumulative manner.
Cumulative banking - The target is rotated to follow the curve using the shortest rotation route between each two consecutive positions. This usually banks the target i.e. rotates it around the curve. Banking cumulates towards the end of the path.
Aeroplane banking - The banking behavior simulates aeroplane. Banking increases when the path turns and returns back to zero during straight sections of the path. The length of the horizon axis under the path level controls the amount of banking. Making the axis longer decreases banking.
No rotation - The targets are not rotated at all.
Constant Speed - selects point density independent motion.