This object computes a specular illumination effect. It has two controls:
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Sharpness defines the size and sharpness of specular illumination effect
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Brightness defines the brightness of specular illumination effect
![[Note]](../../../../gfx/note.gif) |
Note |
| Operation += is automatically selected when a specular shader is dropped to the VSL hierarchy. This is because of the additive nature of specular illumination. |