The easiest way to create new kinds of VSL materials is to use VSL wizards. These wizards are available in the VSL editor. Wizards construct the necessary material structure automatically, and insert suitable controls for easy use.
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Creates a standard bump map that makes a surface appear bumpy. The controls available are:
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The Chrome wizard creates a mirror like, shiny material. The only control available is the color of the material. |
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This wizard creates the clip map effect. It is possible to define the color range, which removes the underlying surface. Inserted controls:
Note that all the conditions must be satisfied before the clipping happens (red inside the red clip range AND green inside the green clip range AND blue inside the blue clip range) |
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This wizard adds an object that controls the usual diffuse color. A new color value control is inserted for setting the color. |
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This wizard controls material's mapping parameter density. Texture patterns, bump maps etc. effects can be scaled using it. |
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The Fade Map wizard maps the inverted alpha channel of an image file to the fade channel: fade = 1 - image.alpha. The wizard adds some frequently needed texture map controls for tiling and pixel interpolation:
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This wizard creates a fog material that has transparent surface and constant density. The fog has 'plasma' behavior, in other words, its illumination does not depend on lighting conditions but is self illuminated. The fog attributes are:
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The Glass wizard creates quite realistic glass. The surface of the material has a varying amount of subtle reflection, and the material also has a semi-transparent, 'caustic' shadow. Controls are:
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Glow wizard adds two controls for defining glow: brightness and size. Glow brightness should usually match object color, and glow size, being measured as meters, is typically quite small (default 0.05). The glow effect must be included in the post effect configuration when using glow materials. |
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The Illumination map wizard creates a texture map object that defines object's self illumination. Note that usually illumination mapped objects need a black diffuse color; use the Color wizard to add it, if necessary. The wizard inserts the following texturing controls:
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Reflection |
This wizard adds an object that controls mirror like reflectivity of the material. The reflection color can be set using the inserted color gadget. Black reflection color removes all reflections, whereas white reflection color produces chrome like, clearly visible reflections. |
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This wizard adds a given RGB amount of self-illumination (object-specific ambient lighting) to the material. |
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Inserts VSL objects for specular illumination effect. The controls are:
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This wizard simulates satellite metal, which is only partially reflecting and whose surface is slightly rough. The included controls are:
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The Texture wizard creates a standard texture map object that defines object's color. The controls available are:
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This wizard adds an object that controls the transparency of the material. The level of transparency can be defined using the inserted color gadget. Black transparency color means full non-transparency, white transparency produces glass-like transparency. Note that usually the color wizard should be used in combination of this wizard, because glass-like objects have (nearly or totally) black diffuse color. |