Select two or more objects. The first selected objects will be moved along the last 'path' object.
Define path options through the Control Bar and accept the tool via the View's pop-up menu or by clicking the Accept button on the Control Bar.
This creates a path keyframe animation.
The Path tool has the following options:

- Target - Defines how the target object should be mapped.
- Objects - The target is mapped as a rigid object
- Points - Points of the target are mapped to the path. Path will deform the target.
- Selected Points - same as above, but only for the selected points of the target object.
- Weight - Defines weight for mapping. This is needed when mapping a point to multiple skeletons.
- Translate - If set, the lattice object translates the target objects.
- Rotate - If set, the lattice object rotates the target objects.
- Scale - If set, the lattice object scales the target objects.
- Skew - If set, the lattice object skews the target objects.
- Method - controls how the path rotates the target object.
- Torsion from the path - The target is rotated to follow the curve using the shortest rotation route between each two consecutive positions. This usually banks the target i.e. rotates it around
the curve. Banking cumulates towards the end of the path.
- No banking - A horizon axis is estimated from the path curve geometry, and all banking with respect to the horizon is eliminated.
- Natural banking - The target is rotated to match the normal of the curve in non-cumulative manner.
- Cumulative banking - Same as Torsion from the path, but with a path level construct.
- Aeroplane Banking - A horizon axis is estimated from the curve. The banking behavior simulates aeroplane. The length of the horizon axis under the path level controls the amount of banking. A
very long axis will eliminate banking.
- Constant Speed - If set, creates a constant speed path. Otherwise the target will accelerate and decelerate according to the point density of the curve.
![[Note]](../../../../gfx/note.gif) |
Note |
| The path tool estimates the horizon plane from the curve geometry. If the curve is not planar, the estimate may be not what was intended. In that happens, just unmap the target, edit the
horizon axis and map the target again to the path level, but this time with the default path options (torsion from the path, no constant speed) to avoid nested path levels.
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