Activate the tool.
Specify options in the Control Bar.
Click Accept on the Control Bar or select Accept on the View window popup menu.
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Material - Define material to be mapped.
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Mapping Type - Mapping method to use:
- Surface - the material effect is mapped to the surface space of the actual geometry to be textured.
- Identity - this method defines the material effects in identity space.
- Null - this mapping method uses the current material space, as defined by the previous material mapping objects.
- Camera - uses the current camera orientation to project material properties to geometric objects.
- Custom - moves a selected channel (a vertex variable etc.) to the material mapping coordinate channel.
See also: Models/Geometrics/Material Mapping Objects/Default Mapping.