An output object defines a file format or another output target with customizable channel bindings. The output object library is a shared one: if you have multiple projects open, they use the same library.
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The Popup Menu
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Copy Copies the selected output object to the Realsoft 3D output object clipboard. The selected object stays in the library.
Paste Pastes the output object from the Realsoft 3D clipboard to the current library.
Duplicate Creates a duplicate of the selected output object. The duplicate is placed to the end of the output object library.
Delete Deletes the selected output object. The clipboard will not change.
Delete All Deletes all objects. The program displays a warning before deletion.
Delete Duplicates Removes objects which duplicate a name of an earlier object. After the operation, every output object has an unique name.
Purge Deletes all output objects, which are not used by file render configurations etc.
Copy to a File Opens a file browser. The selected output object is then saved to a defined disk file.
Paste from a File Opens a file browser. The output objects from a selected disk file will be loaded to the current library.
Rename Activates a rename box for the selected output object.
Properties.. Opens the object property window.
You can add output objects for file rendering by dragging and dropping them from the select window to the active output list of the file rendering window.
See also: Reference Manual/Models/Output Objects.