FORM ¨R3D4RVRSIWNTRMAC |SDS-DETACH FACE -N- MAPR3CurrentView‘_R3CurrentPrims %R3CurrentPrims&%R3CurrentPrims %R3CurrentPrims %R3CurrentPrimsR3PrimInvertSelectionR3CurrentPrims %R3CurrentPrims %R3CurrentPrimsR3SubdivDestroyFaceAndVerticesR3CurrentPrims %R3CurrentPrims %R3CurrentPrimsR3SubdivResolutionChangeR3CurrentPrims %R3CurrentLayerö g Edit on/off anim:record off!anim:record on!view:ground plane#view:ground plane off#light:spot light$boolean:and not% boolean:and&anim:tracking off(anim:camtrackplay)view:parallel*view:perspective*anim:next frame+anim:prev frame-wire:hide geom/wire:show geom/view:ray trace0 view:front7view:leftview8 view:top9grid:reset origin; anim:rewind<gui:info window F2gui:script window F3gui:view properties F4gui:floating view F5anim:play forward>anim:stop playback>new:ambient light@ sds:bevel [Edge][sds]Bsds:split edge [Edge][sds]SDetach Face SDS[Face][sds]dSDS-DETACH FACE -N- MAP[Face][sds]msds:destroy face [Face][sds]D sds:extrude [Face][sds]Hsds:subdivide [Face][sds]S sds:tunnel [Face][sds]TDelete Face SDS - obj [sds]f sds:add edge[Vertex][sds]Asds:bevel vertex[Vertex][sds]Bsds:merge vertices[Vertex][sds]Manim:path animationA tool:againa c:backdropB mod:bendbGo Back BackSpace new:cameraC c:SDS cubeDdrop to a leveldc:fontsF view:fitfgui:UV editorF11gui:color windowF12gui:select hideF2gui:select showF2gui:toolbar hideF3gui:toolbar showF3gui:control bar hideF4gui:control bar showF4gui:viewbar hideF5gui:viewbar showF5gui:choreographsF6gui:animation bar hideF7gui:animation bar showF7gui:numeric hideF8gui:numeric showF8gui:status hideF9gui:status showF9c:groupG grid:offggrid:snap&drawg c:extrudeHview:shaded OGLhview:wire frameh view:resetHomec:axisImod:invisiblei mod:visibleimove pivot pointInsertc:curveJview:object viewjc:nurbs interpolative Kview:view to objectk mod:extendl new:levelL mod:movem new:metaballM c:numeshN c:cylinderO mod:mirroro c:particlesPgui:property windowp c:arectangleR mod:rotater c:sphereS mod:scalesc:parallel mapTview:modelfittc:cubeUview:modelresetuc:coneVlight:point light£light:distant light§p